Welcome!


Hi! I’m Mariia, a Game Developer with a masters in Games Design and Development from the National Film and Television School. I am interested in Technical Design and Art roles that help bring thought-provoking game experiences to life.

With my background in Interaction/Product Design, I'm also interested in human-computer interaction, player-centered design, and psychology and how they influence game development and player experience.


Some of my projects include:
 

Cafe Echoes

 

Role: Game Designer / Technical Designer / Programmer


About

‘Cafe Echoes’ is a narrative 2-player game set in a cafe where two estranged sisters, Zoe and Mia, reunite for the first time in years. Their catch-up takes them back to when they were younger, finally processing the events that led to their division.




Involvement

  • Led a team of collaborators from other disciplines to design and develop a narrative two-player local coop game.
  • Developing and implementing gameplay systems and mechanics.
  • Working with Unity’s new input system.




Office Trap

   



Role: Game Designer / Technical Designer / Programmer/ 2D Artist


About


A point-and-click branching narrative mystery game about a newly promoted office worker Max who is trying to figure out who is after his position in the office.

Involvement

  • Designed, programmed and implemented gameplay systems dialogue, investigation manager, quest system and in-game navigation.
  • Showcased the game at the Gamebridge 2023 event.




Shadows Of Them



Role: Game Designer/ Narrative Designer/ 3D and 2D Artist


About

Shadows of Them is a first-person psychological horror game where the player must navigate a series of
challenges, guiding a mother through her grief after the loss of her family.
The game takes place inside an underground train station where the character is stuck in a seemingly endless loop as she struggles to cope with her grief.

Involvement

  • Responsible for narrative design, development of puzzle 3D assets and 2D art.
  • Develop: Brighton finalist at the Indie Showcase competition and was rewarded an honourable mention.








Breaking Point

 

Role: Game Designer / Technical Designer / Programmer


About

A dark choice-based point-and-click branching narrative mystery game. As the protagonist, you embark on a journey to a remote, picturesque town, renting a house to escape personal problems. However, your peaceful retreat takes a sinister turn when you begin uncovering unsettling secrets hidden within the house's walls.


Involvement

  • Worked closely with collaborators at the film school (screenwriter, sound designer, composer).
  • Implemented character animations and created cutscenes using Unity's timeline.
  • Audio system implementation, including voice actor direction.
  • Developed a point-and-click navigation system using Navmesh.


Ballad of the Mind 

   

Role: Game Designer / Technical Designer / Programmer/ 2D Artist



About

2.5D music-based mobile puzzle game that invites players to confront their fears alongside a high school student struggling with social anxiety and stage fright. As the protagonist, you must navigate a musical journey of self-discovery.
Involvement

  • Responsible for the design of the core game mechanics, programming and unity implementation of a  2.5D music-based mobile game that utilizes a gyroscope for navigation within the game.
  • Designed characters, game UI and 2D assets.




Driod in a Void

 



Role: Game Designer / Level Designer / Programmer/



About

Droid in a Void is a 3D platformer puzzle game where you play as a small lost robot. In this journey, you must navigate a series of platforms and explore various rooms to find your robot's way home.

Involvement

  • Designed core mechanics.
  • Programmed and implemented gameplay in Unity3D.
  • Created level designs of various difficulty.

© 2024 Mariia Kharitonova