Welcome!
Hi! I’m Mariia, London based interaction designer and game developer, specialising in technical design, prototyping and creating inspiring user experiences for mobile, PC and console platforms.
Sleep Swimmer
Role: Technical Designer / UX designer
Game Description
Involvement
- Iteratively designed, developed and implemented UI elements.
- Closely collaborated with programming, art and sound design departments to create new and improve existing gameplay systems and engine tools to streamline the development process.
- Implemented gameplay content including level designs, puzzles and quests.
Cafe Echoes
Role: Game Designer / Technical Designer / Programmer
Game Description
Involvement
- Led a team of collaborators from other disciplines to design and develop a narrative two-player local coop game.
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Developing and implementing gameplay systems and mechanics.
- Working with Unity’s new input system.
Shadows Of Them
Role:
Game Designer/ Narrative Designer/ 3D and 2D Artist
Game Description
Shadows of Them is a first-person psychological horror game
where the player must navigate a series of
challenges, guiding a mother through her grief after the loss of her family.
The game takes place inside an underground train station where the character is stuck in a seemingly endless loop as she struggles to cope with her grief.
challenges, guiding a mother through her grief after the loss of her family.
The game takes place inside an underground train station where the character is stuck in a seemingly endless loop as she struggles to cope with her grief.
Involvement
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Responsible for narrative design, development of puzzle 3D assets and 2D art.
- Develop: Brighton finalist at the Indie Showcase competition and was rewarded an honourable mention.
Digifold
Role: Product Designer / Programmer
Project Description
Involvement
- Conduced research into Human-Computer Interaction and Tangible User Interfaces,
reimagining traditional handheld controller experiences and video games interactions.
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Iteratevely designed and developed prototypes
based on user-centered research and testing.
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Programmed gameplay interaction using BareConductive microcontroller, Arduino IDE and Processing, modifying open-source games to respond to ink sensor input instead of traditional keyboard controls.
Ediroute
Role: Product Designer / Programmer
Project Description
Involvement
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Designed a conceptual mobile app for the Edinburgh Fringe Festival to address urban overcrowding through gamified, data-driven city navigation.
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Conducted user-centered research into crowd management, and inclusive design to inform app design and experience.
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Collaborated closely with a landscape architect to design potential walking routes and GPS art, based on publicly available data from past Edinburgh Fringe venue maps.