Welcome!
Hi! I’m Mariia, London based designer and game developer, specialising in technical design, prototyping and creating inspiring user experiences for mobile, PC and console platforms.
Sleep Swimmer
Role: Technical Designer / UX designer
About
Involvement
- Iteratively designed, developed and implemented UI elements.
- Closely collaborated with programming, art and sound design departments to create new and improve existing gameplay systems and engine tools to streamline the development process.
- Implemented gameplay content including level designs, puzzles and quests.
Cafe Echoes
Role: Game Designer / Technical Designer / Programmer
About
Involvement
- Led a team of collaborators from other disciplines to design and develop a narrative two-player local coop game.
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Developing and implementing gameplay systems and mechanics.
- Working with Unity’s new input system.
Office Trap
Role: Game Designer / Technical Designer / Programmer/ 2D Artist
About
Involvement
- Designed, programmed and implemented gameplay systems dialogue, investigation manager, quest system and in-game navigation.
- Showcased the game at the Gamebridge 2023 event.
Shadows Of Them
Role:
Game Designer/ Narrative Designer/ 3D and 2D Artist
About
Shadows of Them is a first-person psychological horror game
where the player must navigate a series of
challenges, guiding a mother through her grief after the loss of her family.
The game takes place inside an underground train station where the character is stuck in a seemingly endless loop as she struggles to cope with her grief.
challenges, guiding a mother through her grief after the loss of her family.
The game takes place inside an underground train station where the character is stuck in a seemingly endless loop as she struggles to cope with her grief.
Involvement
-
Responsible for narrative design, development of puzzle 3D assets and 2D art.
- Develop: Brighton finalist at the Indie Showcase competition and was rewarded an honourable mention.
Breaking Point
Role: Game Designer / Technical Designer / Programmer
About
A dark choice-based point-and-click branching narrative mystery game. As the protagonist, you embark on a journey to a remote, picturesque town, renting a house to escape personal problems. However, your peaceful retreat takes a sinister turn when you begin uncovering unsettling secrets hidden within the house's walls.
Involvement
- Worked closely with collaborators at the film school (screenwriter, sound designer, composer).
- Implemented character animations and created cutscenes using Unity's timeline.
- Audio system implementation, including voice actor direction.
- Developed a point-and-click navigation system using Navmesh.
Ballad of the Mind
Role: Game Designer / Technical Designer / Programmer/ 2D Artist
About
2.5D music-based mobile puzzle game that invites players to confront their fears alongside a high school student struggling with social anxiety and stage fright. As the protagonist, you must navigate a musical journey of self-discovery.
Involvement
- Responsible for the design of the core game mechanics, programming and unity implementation of a 2.5D music-based mobile game that utilizes a gyroscope for navigation within the game.
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Designed characters, game UI and 2D assets.
Driod in a Void
Role: Game Designer / Level Designer / Programmer/
About
Droid in a Void is a 3D platformer puzzle game where you play as a small lost robot.
In this journey, you must navigate a series of platforms and explore various rooms to find your robot's way home.
Involvement
- Designed core mechanics.
- Programmed and implemented gameplay in Unity 3D.
- Created level designs of various difficulty.