Droid in a Void
Third-person puzzle platformer for PCGame Summary
Role:
Contribution:
- Designed core mechanics.
- Programmed and implemented gameplay in Unity3D.
- Created level designs of various difficulty.
Tools Used:
Unity 3D
Project Duration:
4 weeks
Development
I created a custom physics based character controller for the game which accurately simulates the robot's movements, including running, jumping, and landing, by using Unity's Rigidbody component.
There are three types of round platforms:
The fourth type of platform is a recharging area. Here the player can recharge the energy that gets depleted as the robot moves.
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White are static platforms
- Green disappearing platforms that vanish after 3 seconds, requiring precise timing
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Red platforms are rotating clockwise/anticlockwise at random
The fourth type of platform is a recharging area. Here the player can recharge the energy that gets depleted as the robot moves.
Players are able to recharge their energy/stamina bar under charging stations under lights as the the robot uses light energy to move.
- Charging mechanic creates meaningful risk/reward decisions around managing stamina.
- I iteratively playtested charging station placement to balance gameplay difficulty and progression.
- Here are some of the examples of levels I created for the game.
- I Iteratively playtested platform placement and their properties for optimal player engagement and difficulty curve.
Full Playthrough Video