Ballad of the Mind
Mobile 2.5D music-music puzzle game
Game Summary
Playing as a socially anxious teenager, solve music puzzles to overcome the fear of performing on stage.
Role:
Contribution:
- Responsible for the design of the core game mechanics, programming and unity implementation of a 2.5D music-based mobile game that utilizes a gyroscope for navigation within the game.
- Designed characters, game UI and 2D assets.
Tools Used:
Unity 3D
Project Duration:
7 weeks
Development
- Implemented first-person gyroscope camera controls for immersive movement on mobile devices.
- Calibrated gyro sensitivity through iterative testing builds for responsiveness and comfort across varying mobile sensors.
Challenges :
- Testing gyroscope features required time-consuming builds instead of quick in-editor testing
- Designed music sequence puzzles as core gameplay mechanic to reinforce themes of anxiety and self-doubt which fits with the narrative of the game.
- Created a number of puzzles with adjustable sequences, combining short music clips in different orders and rhythms.
- Iteratively playtested puzzle difficulty and sequence combinations to provide challenge without frustration.
- I created stylized hand-drawn black-and-white art assets for characters, environments, and UI and places them in 3D world space to achieve the 2.5D game feel.
- I used simple shapes and messy lines to convey emotion and enhance the hand-drawn aesthetic.
However I also faced some challenges with the art style of the game:
- Maintaining visual consistency across very different settings required iterative refinements.
- As my game is based around
gyroscopes, getting the perspective of all the drawn elements of the game (furniture in the
corners) was tricky and also required iterations.
- During the development process I considered different mobile screen resolutions and adapted gameplay for inclusivity across devices.
- All assets are light in size to make sure the build size doesn’t exceed 100Mb limit.
During the project I closely collaborated with a composer and a sound designer at every stage of the development process to ensure that music and sound effects fit with the gameplay and narrative of the game.
Full Playthrough Video